[overview]
- This is a C1 course mod for Assetto Corsa by nfm :]
- This mod originally started at http://forum.xentax.com/viewtopic.php?f=16&t=12775, you are free to join and discuss!
- You are free to do whatever you want with these files, make something awesome.
- I put a great deal of work and effort into this, I would encourage others to contribute and share their modifications and improvements.
- This mod is a result of reverse engineering that was done to Wangan Midnight game for PS3 by GENKI, https://github.com/fatalhalt/TXRExtractor

[installation]
- place the extracted 'c1' folder into \Steam\steamapps\common\assettocorsa\content\tracks\




enjoy,
nfm


special thanks to mariokart64n, shakotay2, REDZOEU, shiragiku, booHF, and Aleinikov65.




===============

-- Changelog --

[rev1]
- initial release

[rev2]
- fixed car spawn
- added lap time on outer c1 route
- placed a pit stop at Shibaura PA (similar to what Shutoko Battle X game did) (got inspired by shiragiku)
- reduced overall brightness
- closed ramps/exits like shibuya/shinjuku by placing road barriers
- replaced broken billboards with sti/nismo logos
- fixed few unfinished pink textures
- added a mini map (thanks shiragiku)
- added initial AI line
- map has 2 pit stops and you can do a quick race involving 1 opponent (2 people total)
- *tip for me c1 map looked a lot better when I edited \Steam\steamapps\common\assettocorsa\content\weather\4_mid_clear\weather.ini and set BLEND=0.3 under [FOG] and then chose mid_clear weather in game setup/menu

[rev3] (c1.zip, md5hash: d1526a9d1c7d16be5a1d97aadabbd2a8)
- fix flicker on some building (this is due to z-fighting problem, 2 textures are on top of each other) (10% complete...)
- add reverberating sound effect in tunnels (this is possible and been done in other tracks)
- improve road texture (remove yellow hue and increase resolution)
- surround map with horizon (done)
- retexture main/known buildings next to the road (30% complete...)
- improve water (done)
- smooth out ramp pit/PA exit/entry (almost done)
- retexture PA (started...)

[rev4]
- fixed missing AC_PIT_2, map can now work with 12 cars
- added a turn-around on rainbow bridge for a way to re-enter the pit stop
- added AC_TIME_1_L & AC_TIME_1_R boxes for split-time, general timing and ghost car recording (thanks to Aleinikov65 for mentioning)
- moved pit boxes [5,6,7,8,9,10,11] to fix AI cars spawning on the road above (thanks to Aleinikov65 for mentioning)
- added sections.ini file for track description app (by Aleinikov65)
- added TV Cameras! (and csv files for camera spline movement) (by Aleinikov65)
- made pitlane.ai file for AI to enter and leave track (this not quite works yet) (by Aleinikov65)
- redone the fastlane.ai, however AI cars still crash into the walls (by Aleinikov65)

[rev5]
- added Inner Loop layout
- added physical roads and walls
- added reverb effects
- added surfaces joint and line on the road
- changed ai files, AI car works
- changed shaders (road tree water)
- changed grid location
- changed vending mashines at Shibaura PA
- changed some ui files
- optimized some meshes

[rev6]
- changed building textures and some uv maps

===============
